When franchises change mediums

Kristoffer Hayward A&E Editor

Sometimes a series holds our interest so well we need to see the story expanded, though sometimes there’s not always a good outcome.

A good example of a series bridging media gaps and expanding their setting comes from video games. Almost every triple A title has a book series either re-telling the story covered in the games or filling the gaps in with situation before their beginnings.

Visually striking games with an action movie style such as Uncharted won’t offer a fleshed out and immersive read. Everything that makes the genre appealing rests with visual effects and snappy one-liners, not the plot.

Story rich games with an RPG (role playing game) feel to it, like Warcraft, would stand a better chance at a novelization. The elements of world lore and society would translate into depth in the story, easily immersing a reader.

When a game is very good, it’s natural to want to see more of what made it great. For Mass Effect, the books tie in tightly with the trilogy of video games to create an expansive setting with remarkable depth.

Other times, the books don’t make so much sense when paired with the video game they come from. The Gears of War franchise offers a visceral and bloody war with a rather grim and base setting. The books take most of this, though without the eye-candy to keep the story from being the focal point, the novels leave a lot to be desired.

Be discerning with the game origin books, stay away from the flashy over the top styled games. Try and choose between the series you know has a deep base story to work from. Mass Effect, Warhammer 40,000, and Dungeons and Dragons are deep examples to pick. Resident Evil, Uncharted and Gears of War are shallower examples and may not have the punch the original titles had.